






| X | Y | Z | don't forget this at the end! | |
| rotate -r -os | 90 | 0 | 0 | ; |
| rotate -r -os | 0 | 90 | 0 | ; |
| rotate -r -os | 0 | 0 | 90 | ; |
















| if (LeftFootControl.ToeWiggle != 0)
{ ikHandle3.ikBlend = 0; Ball_Joint.rotateX = LeftFootControl.ToeWiggle; } else { Ball_Joint.rotateX = 0; ikHandle3.ikBlend = 1; } |



