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Tutorials and other pages
of usefulness:
Original Spline Control Tutorial
Original Reverse Foot Control Tutorial
Custom Mel Script Buttons
Dynamic Phone Cord
Dynamic Spline IK
Simple GI


Just some other stuff...
The Fresh Loaf
Culinary Cafe
America's Test Kitchen

Commodore Knowledge Base
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Comix!
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Nothing special in the textures department. I had two primary goals in texturing Velma:
hide all the seams in the cloth and keep it simple and cartoony while still having some
amount of aesthetically pleasing touches.






I had gimbal lock troubles while animating on this rig. Next rig I create I'm separating the
root rotational controls to avoid that. And I think another rotation join in the arms
to simulate ulna-radius movement in the upper arm in addition to the one in the lower arm
will look better.


I am, however, very pleased with the way the skirt animation turned out. I never wanted to
mess with cloth simulation. I had thought of active curves lofted into a NURBS surface, but
that would limit the control I'd have over it. I elected to do a very straight forward joint
structure that I would then have to animate by hand. It was faster and cheaper and the results
are great.


Click to view in a larger format

Here are some links to my blog posts concerning Velma's creation process...

http://rancie11.blogspot.com/2008/09/velma-modeling.html
http://rancie11.blogspot.com/2008/09/velma-modeling-2.html
http://rancie11.blogspot.com/2008/12/textured-and-riggedfor-most-part.html

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My main animation demo reel       My rigging reel       Renders, Progressions, Flash, and Animations

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